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Creating an Indigenous plant-use garden: plant list

For thousands of years, First Nations peoples across Australia have been growing and cultivating plants. Plants are grown for many different purposes, including food, tools, medicine, shelter, clothing, hunting, carrying, water craft, ceremony and land management. Everything they needed to survive is provided by the bush. ...

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Creating an Indigenous plant-use garden: harvesting

The satisfaction of eating straight from the garden is one of life’s best learning experiences, however we need to be respectful and mindful to only harvest what we need to allow the plant to continue to thrive for generations to come. This activity involves the assessment and mapping of local environments to create a successful ...

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Creating an Indigenous plant-use garden: planting

The outcomes of this learning activity are for children to: follow instructions and a planting plan; understand the steps involved in planting out and maintaining a successful Indigenous plant-use garden enjoy being active and productive outdoors and build their social and teamwork skills; physically be involved in the ...

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Creating an Indigenous plant-use garden: vision

Planning for an Indigenous plant-use garden is a good way to develop a connection with and respect for First Nations people's perspectives. Use this learning activity to explore exciting ideas, create goals and understand more about successful Indigenous plant-use garden projects. Outcomes of this learning activity are ...

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Digital Citizenship Resources: Digital and Media Literacy

Find resources teaching students about copyright and plagiarism, support for efficient online search skills, and resources about digital privacy.

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Data collection and representation: What’s in your lunchbox? Years F-2

This resource provides activities in which students collect, represent and interpret data about the fruit and vegetables they bring to school.

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Exploring patterns and data with bread tags and plastic lids (Years F-2)

This PDF provides suggestions for using bread tags and plastic bottle caps to collect, organise and represent data.

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Australian Curriculum: Digital Technologies Years 7–10 achievement standards and aligned content descriptions on a page

This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum

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Collecting data about litter in the community: years 3-4

This PDF provides activities for collecting, analysing and representing data about litter in the local community. It prompts students to consider the implications of rubbish in the local environment, and suggests actions students can take in order to reduce litter.

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Exploring digital systems unplugged: networks: years 5-6

This PDF provides activities in which students identify features of digital systems, and create models to demonstrate their operations. Students are encouraged to demonstrate their understanding of Domain Name Servers (DNS), routing, and transmission control and internet protocols (TCP/IP).

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Australian Curriculum: Digital Technologies key concepts mapping: years 3-4

This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.

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Tutorial: Python

This tutorial provides detailed instructions to support the learning of Python, a general purpose programming language. The tutorial is designed for educators who are learning to use Python.

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Micro:bit missions: Take a chance on me (Integrating Mathematics): years 6-8

This resource comprises two activities that allow students to explore the concept of chance in Mathematics. Students use computational thinking while using a micro:bit as a digital system to generate and collect data. Students implement programs involving branching and iteration in visual and general-purpose programming languages.

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Creating a digital start line and finish line with micro:bits: years 7-8

This PDF provides a sequence of activities in which students create algorithms to measure the time taken for a vehicle to travel from a starting line to a finish line. Students connect micro:bits and laser receiver sensors to measure time, then create programs to undertake the timing using visual and general-purpose programming.

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Robots, data and computational thinking: years 2-4

This PDF comprises four worksheets that allow students to observe, investigate, manipulate and program simple line-following robots (Ozobots), engaging in the computational thinking process while working with data.

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DIY micro:bit metal detector: years 5-6

This PDF outlines a way in which students can use micro:bits and magnets to create and program metal detectors.

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Board and card games for exploring Digital Technologies concepts

This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.

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Australian Curriculum: Digital Technologies: years 9-10

This PDF provides a line of sight from content descriptions to achievement standards in the Digital Technologies subject in the Australian Curriculum.

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Expert webinar video: In conversation with Paul Mead from She Maps: A wide-ranging discussion from women in Technology and unconscious bias to digital systems and the ethical and safety considerations of using drone technologies

Paul Mead, from STEM education provider She Maps, discusses unconscious bias in young students and how She Maps is spreading the word about women who work with technologies in the field. He discusses digital systems and explains how geospatial systems and geographical information systems are used to collect, analyse and ...

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Digital Technolodgies in Focus: external evaluation - findings on a page

This PDF is a one-page summary of the key findings of an external evalation of the Digital Technologies in Focus project in Australia’s most disadvantaged schools.